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blender community.

Sorry, if this question was asked so many times but I am working on character rigging from months but when I rotate or move any bone of the Rig then the body starts distorting.

I have tried so many solutions but nothing works. Please help.

Rigged character

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  • $\begingroup$ make sure that the weight paint is correct in Weight Paint mode $\endgroup$
    – moonboots
    Nov 11, 2020 at 10:27
  • $\begingroup$ @moonboots you can check this drive.google.com/drive/folders/… $\endgroup$
    – sandeep
    Nov 11, 2020 at 10:36

1 Answer 1

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I would personally merge all the character's part to make one object, it would make things easier in my opinion. But first select the armature, display the layer with the deforming bones:

enter image description here

Then shift select the mesh and check the bones, you can see that some have influence when they should not:

enter image description here

Select these parts in Edit mode, in the Properties panel > Object Data > Remove From All Groups, then reassign to the right group (the one that has the name of the bone that is supposed to control) with the Assign button. Or do the corrections with a brush (in Mix or Subtract mode) in Weight Paint mode.

enter image description here

For the smoothness yo could add a Subdivision Surface under your Armature modifier, but you should add edge loops where the bending is happening (by the way, no need for so many horizontal edges in my opinion, especially if you add a Subdivision Surface):

enter image description here

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  • $\begingroup$ Thanks, Moonboots for the answer. Problem is not the ear actual arms & legs are distorted & there are not smooth. $\endgroup$
    – sandeep
    Nov 11, 2020 at 11:52
  • $\begingroup$ I've edited my answer, the problem is the same, you need to give some corrections, check each bone and correct their influence in Weight Paint mode. $\endgroup$
    – moonboots
    Nov 11, 2020 at 12:58

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