1
$\begingroup$

Ive got the mesh that is made up of hexagons and I want to curve it into a cylinder following the curve (circle) that is in the middle. Any tips?

strong text

$\endgroup$
2
  • $\begingroup$ Use a curve modifier. $\endgroup$ Commented Nov 10, 2020 at 21:19
  • 1
    $\begingroup$ you'll have the same result with the Simple Deform modifier in Bend mode $\endgroup$
    – moonboots
    Commented Nov 11, 2020 at 7:20

1 Answer 1

3
$\begingroup$

There is a very simple way to replicate this effect with modifiers, and to do it, you only need 1 hexagon. Just follow my steps below to see how something like this can be accomplished.
Step1: With 1 hexagon object in your scene, add a circle bezier curve, scale it up, and rotate it 90 degrees on the x or y axis. when this is complete your scene should look something like this: enter image description here Step 2: select your hexagon object, and add an array modifier, and a curve modifier, then in the curve modifier settings, click on "curve object", and then select your circle bezier curve. (see image below) enter image description here Step 3: In the array modifier settings, change the amount until the hexagons almost fit all the way around the circle, then scale your circle curve as needed until the 2 edges of the first and last hexagon are touching. when this is complete, your mesh should look something like the images below: enter image description here enter image description here Step 4: once you've completed all the steps from step 3, add another array modifier to your hexagon object, but this time, set the X factor in the Relative offset settings, to 0, and change the Y factor to one. then, all that's left to do is increase the amount until it is in the shape of a cylinder. (see image below) enter image description here Now you're done. It's that easy!

If you encounter further problems, you can let me know and I'll be happy to help : )

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .