iam using bevel modifier on simple model that looks like window. I want beveled edge only on window corner so iam using vertex group. The problem Iam having that on one side it looks clean and straight as well as the corner is ok, the opposite side is beveled differently with bad results. How is that? Normals are ok, no double verteces.
I found a reason.
Its because I have another window right next to this. So the vertexes are connected and take the edge in count when beveling so I would have to add another edge between them to separate or the better solution was as @lemon wrote to use edge weight.