Scene Properties Units are set to Imperial, which makes each square on the grid one foot. Theoretically, that is. The problem: Viewport Overlay will not allow for 12 subdivisions. Instead the grid is stuck at 3 subdivisions. In another file, the subdivisions are stuck at 10.

Any ideas why this is and how I can correct it? I'm using Blender 2.90.1

  • $\begingroup$ I think you may not be able to zoom in to inch level without orthographic. The 10 thing is weird, unless you're actually much farther zoomed out than you thought you were. $\endgroup$
    – TheLabCat
    Nov 10 '20 at 2:01
  • $\begingroup$ Would this be a bug with 2.90.1? The subdivision number has no bearing on the grid. All is stuck where it is. $\endgroup$ Nov 10 '20 at 3:36
  • $\begingroup$ Subdivision number? R U talking about Unit scale? $\endgroup$
    – TheLabCat
    Nov 23 '20 at 15:41
  • $\begingroup$ This is sounding like a GPU thing. A friend has a refurbished laptop with Windows 10, but the GPU cannot handle blender 2.80 & up. Look for other things that seem like graphics glitches, and check how old your GPU is (Intel HD Graphics is a GPU in case you didn't know. I didn't) $\endgroup$
    – TheLabCat
    Nov 23 '20 at 15:44
  • 1
    $\begingroup$ Thanks, ZargulTheWizard. The 12 subdivisions are visible only in orthographic, and I need to be zoomed in really close. I still have a lot to learn. $\endgroup$ Dec 1 '20 at 5:14

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