I'm new to blender(about 1 day in), and I don't exactly know how to word my question properly. I am using blender to sculpt stuff to resin print. I'm currently trying to make something with a burlap texture(see image below). Would it be possible to apply the texture of the image to the mesh so it can be 3d printed? Or do I just have to try and sculpt the entire texture. If you know any sort of solution/shortcut please teach me. Thanks.

enter image description here

  • 1
    $\begingroup$ Welcome to Blende.SE. You'll need a lot of geometry for that! If you machine can handle it, the way is to use the "displace modifier" after a proper unwrap of the model using the image as a depthmap. Do some research about this and come back if you have troubles. $\endgroup$ – Carlo Nov 9 '20 at 23:01
  • $\begingroup$ for testing you can use Materialize (boundingboxsoftware.com/materialize) to create a heightmap (Diffuse -> Height) from the image. $\endgroup$ – Blunder Nov 9 '20 at 23:59

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