Part of this mesh is now shaded in the viewport in solid mode with this look that changes shade when you rotate the view. Like a hologram.

What is it?

Blender... where you hit the wrong key combo and 2 hours later have no idea what obscure hidden feature you've enabled.

enter image description here

  • $\begingroup$ this might be because your mesh normals are a little out of wack. Try going to edit mode, press "A" to select everything, and then press "Shift N" to recalculate your normals $\endgroup$
    Nov 8, 2020 at 23:53
  • $\begingroup$ At first sight, it also looks as if some of your faces are set to shade flat (in Edit mode), and some are not. $\endgroup$
    – Robin Betts
    Nov 9, 2020 at 8:35
  • $\begingroup$ @ETHANDAY It's not normals, that didn't fix it. Thanks though. $\endgroup$
    – SpiRail
    Nov 9, 2020 at 13:17
  • $\begingroup$ @RobinBetts Seems that setting everything to shade-flat doesn't fix it either. I think it has something to do with the materials that I'm using in the submesh $\endgroup$
    – SpiRail
    Nov 9, 2020 at 13:21

1 Answer 1


It was this setting under object data parameters. "Normals->auto smooth" Which is somehow different from the other ways of doing it.

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .