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Part of this mesh is now shaded in the viewport in solid mode with this look that changes shade when you rotate the view. Like a hologram.

What is it?

Blender... where you hit the wrong key combo and 2 hours later have no idea what obscure hidden feature you've enabled.

enter image description here

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  • $\begingroup$ this might be because your mesh normals are a little out of wack. Try going to edit mode, press "A" to select everything, and then press "Shift N" to recalculate your normals $\endgroup$
    – ETHAN DAY
    Nov 8, 2020 at 23:53
  • $\begingroup$ At first sight, it also looks as if some of your faces are set to shade flat (in Edit mode), and some are not. $\endgroup$
    – Robin Betts
    Nov 9, 2020 at 8:35
  • $\begingroup$ @ETHANDAY It's not normals, that didn't fix it. Thanks though. $\endgroup$
    – SpiRail
    Nov 9, 2020 at 13:17
  • $\begingroup$ @RobinBetts Seems that setting everything to shade-flat doesn't fix it either. I think it has something to do with the materials that I'm using in the submesh $\endgroup$
    – SpiRail
    Nov 9, 2020 at 13:21

1 Answer 1

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It was this setting under object data parameters. "Normals->auto smooth" Which is somehow different from the other ways of doing it.

enter image description here

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