I have been through many hours of youtube tutorials and still am stuck creating a mechanism rig. I'd like the end of one bone to be parented to the middle of another. See video for details... https://youtu.be/lBbqpHNukQ4
I understand parenting and bones with character rigging, but with mechanisms I parent bones to one another and I don't get the result I am looking for. There seems to be very little mechanism rigging tutorials as everything is geared towards character rigging. Would really appreciate some help with this!
I used two ik constraints as shown in the following video and now its working 100% correctly. youtu.be/XbEvTEXeXLc