I have a project with a lot of parts that I organized using null objects in C4D, which are interpreted as empties in Blender. It's quite a deep hierarchy, think 6000 objects with 800 null objects as "folders" to sort them.
I want to only have a selection of those empties visible in each frame.
Here's my initial workflow, it's what I'd do in C4D:
- Main empty contains everything and is set to not visible
- For each frame I set a key for the visibility of the selection of empties I want to show to visible, and create a key before and after to not visible (or better: inherit the value of its parent)
This would be very easy in C4D, but I don't know how to do something like that in Blender. I'm not even sure that it's practicable.
Here are my issues:
- I can't find out how to create keys for multiple selected objects
- When objects are invisible, they are greyed out in the Outliner and can't be selected by Select Hierarchy, which makes it hard to work with a deep hierarchy where nearly every object is hidden
- The visibility of an empty is not inherited by its children. Apparently, empties are not made for that, collections are better. Is there a way to convert a hierarchy of empties, that are used like folders, to collections?
Lastly, I'm new to Blender, but I have been a C4D user since 2003, so I may have some specific workflows ingrained in my brain, even if there are better ones. If my approach is completely wrong please advise me!
This project is for a free libre hardware project and the blend files will be released with it, so it's a great opportunity for me to finally learn Blender :)