I'm modeling a cello right now, and I finished modeling, so I moved onto texturing. I want to texture paint an image of a cello onto it, but whenever I try to paint onto my mesh, the paint does not show up in the desired place. Instead, it shows up in random weird places (see image below)
I have already tried recalculating the normals and that changed nothing. I suspect it has something to do with my UV's, but I don't know what to fix or where to start. If anyone knows how to fix this, any help is appreciated! :)
(PS, I will give the link to my file below)