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I'm modeling a cello right now, and I finished modeling, so I moved onto texturing. I want to texture paint an image of a cello onto it, but whenever I try to paint onto my mesh, the paint does not show up in the desired place. Instead, it shows up in random weird places (see image below) enter image description here I have already tried recalculating the normals and that changed nothing. I suspect it has something to do with my UV's, but I don't know what to fix or where to start. If anyone knows how to fix this, any help is appreciated! :)

(PS, I will give the link to my file below)

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All normals are flipped. It's inside out. In Edit mode, press A to select all, then Alt+N and "Flip" to fix it.

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  • $\begingroup$ thanks! That fixed it $\endgroup$
    – ETHAN DAY
    Commented Nov 7, 2020 at 20:32

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