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I have a blender object which animates / rotates along the z axis just fine in the viewport:

viewport

However, when I render it in either Eevee or Cycles, the object (hilariously) loses alignment and breaks apart:

blender render

Can anyone help me figure out what's the cause of this really strange behaviour at render time?

Edit: deleted all my rendering configs. Issue was caused by original object overlapping with my Collection Instance and showing up on render. I had to hide the original object in order to make it work on render.

cake model comes from here

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  • $\begingroup$ Does this object have any render-time displacement? $\endgroup$ – Robin Betts Nov 7 '20 at 17:47
  • $\begingroup$ I'm not sure. I don't believe so. I've attached my additional settings from different screens in the original post. $\endgroup$ – 24x7 Nov 7 '20 at 17:52
  • $\begingroup$ this is where I got the original cake model and brought it into my own scene: cgtrader.com/free-3d-models/food/fruit/desserts $\endgroup$ – 24x7 Nov 7 '20 at 18:04
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    $\begingroup$ It seems like you have two of these objects in the Scene, and the second one is disabled from viewport visibility, but not rendering. $\endgroup$ – vklidu Nov 7 '20 at 18:43
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    $\begingroup$ ... model on the provided link is OK, also you can delete your huge screens of render setup, they have nothing to do with your issue. $\endgroup$ – vklidu Nov 7 '20 at 18:51
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Issue was caused by original object overlapping with my Collection Instance and showing up on render. I had to hide the original object in order to make it work on render.

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