Say I have a UV sphere with a simple Voronoi texture
Now I run the Cell fracture add-on, and I get
We see that the old texture is applied individually for each cell, so the end result does not look like a fractured version of the old sphere. Is there any way to preserve the texture into each cell so that it globally looks like the old texture? Some approaches that come to mind are
For example, a possibility would be to remove the shader from the cells, and then "project" the material from the original sphere (by scaling it up a little, perhaps). Is this doable?
Another option would be e.g. to join the cells (in which case the original pattern is recovered, because the texture is applied to the joined object, which is essentially identical to the original sphere). Can we separate the cells again, this time preserving the texture?