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I am modeling a mesh in blender 2.9, and I gave it a subdivision surface modifier, then shaded it smooth. Most of it worked great, but there are still some parts of the mesh where I can still see some edges (example below) enter image description here I do not want those edges to be visible. Is there anything I could do to eliminate this effect? Any help is appreciated! : )

(PS, I will give the link to my file below)

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try selecting the faces with visible edges(by that I mean press alt click the face to select all the faces surrounding the top and bottom part of the object), split, then limited dissolve. You would notice a significant difference.

PS. you need to fix the topology afterwards though.

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  • $\begingroup$ thanks, it worked like a charm. $\endgroup$
    – ETHAN DAY
    Commented Nov 7, 2020 at 5:14

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