I am in the process of baking a normalmap from a high poly mesh down to a low poly mesh. I am getting a very blurry looking normalmap with bad results. Is there something I am doing wrong? The image for the normal is 1024^2, non alpha, 32bit checked. Using 1m ray distance. Any help on getting a detailed, accurate bake would be great! Thanks

normal uvs high poly

  • $\begingroup$ It looks like you have a rather large margin (default is 16px - too big in my opinion). Try reducing it to as low as 1 and see if that helps. You can change it in the output section of the bake settings. $\endgroup$ – Christopher Bennett Nov 7 '20 at 4:10
  • $\begingroup$ I think that solved a lot of the problem on the normal map blurriness. It still is not entirely accurate, and there are artifacts. $\endgroup$ – Austin Lelonek Nov 7 '20 at 23:00

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.