I want to set camera at various locations in a scene and render images. In one scene that I am working on now, the camera view as seen from viewport is different from the camera view that is in the rendered image.
Ive googled extensively and tried the following solutions:
- checking the " lock to camera view' option
- unchecking 'sequencer' in postprocessing
- delete all key frames and re do. I also additionally deleted the existing camera and added a new one, set its properties again. But of no avail
There are no hidden cameras in the scene also. How can I rectify this?