Long story, bear with me.
- I'm doing a research project involving ct scans and skull measurements.
- I create models of skulls (called segmentations) in a software called 3DSlicer and import them into Blender as .stl's
- I understand that .stl's don't have inherent "units", and so I understand that when I first measure a skull I import, I might get something like this:
- A- how could I fix that? I.e. get it to say 21 cm instead? Is there a way to set the units of an object I import? Do I need to set the global scale or units first or something?
- I bet with enough googling I could probably figure out that step (although I have tried), but I still think this next step would be odd:
- I have been drawing a curve, turning that into a "surface" and turning that into a mesh (could I go straight to mesh?) in order to get the surface area of a hole in the skull:
- And am I crazy, or does that seem like wayyyy too big of a number? Even assuming that I need to change the initial units when i import, if an even bigger hole there would be the 88x66 meters I drew, that would be 5808 meters, which would be 580800 centimeters cubed, which is still 25x smaller than what it is measuring for me. (Thats the 3d print toolbox addon). What gives? Is that surface area giving me both sides of the mesh? Can it being wavy affect it THAT much? Is there a better way to measure surface area of that hole?
Our ultimate goal for that step (if it helps spur any ideas) is to track the hole size across several scans in time and see if it gets bigger
So to summarize: How do I set the units to be more realistic upon import, and how could I get a more realistic surface area measurement for the hole in the skull?