does blender have the function of snapping objects of same topology together by vertex index? for example, take a simple cube A at origin and duplicate it as cube B, move it aside. now compare vertex index in cube A with cube B and move every vertex in cube A to cube B base on the index number.
it is simple to use modifier such as shrinkwrap and snap to closest vert option, but for more complex mesh, it is often misaligned to different vert on dense parts. hence I wonder if there is a way to do it via vert index.