I have a sniper rifle mesh that is divided into different parts (body, stock, scope, etc). I have this magazine mesh that has a magazine bone that it is parented to. I have rotated the mesh and armature so to compensate for the blender-unity rotation (Following this guide), which has worked for other meshes before. Everything is fine except the magazine, which has a weird rotation that is not there in blender. Does anyone know any possible explanations and how I can fix this?
All transforms are applied.