I'm working on a pair of drumsticks for an up-close, photorealistic image. I tried making the normal map with some degree of success, but now I'm thinking that a displacement map might be better. However, every video I've seen shows someone making a displacement map from a plane, or from something using a multi-res modifier.
I went and modeled a low-poly drumstick, duplicated it, and sculpted in details with DynTopo, so no multi-res modifier. Is it possible to turn my sculpted details into a displacement map?
My blend file is in the link above, if anyone wants to poke around.