My animation goes as follows: For the first few frames, the cloth stitching does its thing. It's a basic raincoat with a hood, and the only thing holding it together is a single edge that completes a circle around the character's neck.
There's also a wind in the background. And after a few frames, the character starts to run.
Problem is, when the character is running, the raincoat gets torn off the shoulders (see animation). I can make the sewing force stronger, but it ruins the stitches that are holding the hood together.
(I also tried weight painting those vertices, but I'm not exactly sure what it did)
Is there a setting I can use to make that particular edge to have a stronger sewing force than the others?
Blend file: https://u.pcloud.link/publink/show?code=XZAYtHXZ1LeH1wqXMj72wlbklg4dSkIe4RUk (physics are baked)
Rendered and animated: https://u.pcloud.link/publink/show?code=XZ3YtHXZjhwUwcS4bL57LC4d5lHPipxOTEz7