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I have here a set of two curves with a bevel object that I have made to have limited clipping issues, but the problem comes about when I want to array the two curves, If I try to array them the bevel object does not carry through effectively to the new arrayed curves, and if I convert to mesh and turn the mesh into a curve to bevel the twist of the sections does not carry over either. Anyone know a fix to this problem?

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  • $\begingroup$ Would a shader solution be acceptable, or do you need the geometry? $\endgroup$ – Robin Betts Nov 2 '20 at 21:57
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So always try to spot the repetitive pattern, which seems to be this one:

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Recreate it, create a plane, cut it, bevel, cut again:

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Move the faces on the Y axis, duplicate and rotate 180°:

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Subdivide and clean a bit:

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Array on the X and on the Z axis:

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Give it a Simple Deform modifier/Bend mode:

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Rework the mesh:

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Give it a Solidify modifier, a Bevel modifier, a Subdivision Surface modifier, scale on the Z axis, apply the modifiers you want, merge the vertices, etc...

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  • $\begingroup$ thank you for the response, but as the answer you linked goes, it is faking the detail of braiding, not actually braiding it. $\endgroup$ – HauptmannPingu Nov 2 '20 at 17:51
  • $\begingroup$ OK I've edited to make it more accurate ;) $\endgroup$ – moonboots Nov 2 '20 at 20:17

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