1
$\begingroup$

I have a situation like below with several objects and I want to project them towards the plane X=0 while preventing objects from colliding. Basically each object goes as close as it can towards the plane without intersecting anything else.

Going from: before projecting

To: after projecting

Is there a way to do this quickly and easily for any number of objects?

$\endgroup$
2
  • $\begingroup$ the best thing I could think of is enable grid snapping and then adjust the settings as needed $\endgroup$
    – ETHAN DAY
    Oct 29, 2020 at 19:50
  • 1
    $\begingroup$ You can orient those objects along Z axis and set up a rigid body simulation (the big cube will be collision, the rest of them - active Rigid Bodies), then play it and wait until they are stuck on that surface. Use mesh bounds as rigid body options $\endgroup$
    – Mr Zak
    Oct 29, 2020 at 20:06

0

You must log in to answer this question.

Browse other questions tagged .