I have a walk animation from Mixamo on my rig (and many more) but I need to retarget the direction the animation walks.

What doesn't work
Currently when i try using the root bone or a rotation constraint among others the rotation is rotated but the motion is still along the Y axis and other smaller movements aren't rotated.

What I want to achieve
Rotate the rig with it's animations around the Z axis and have the animations adjust to this change. eg: Rig walks forward along Y axis I rotate the rig by 90deg on the Z axis so that it walks along the X axis.

I'm wanting this as I want to use blend trees for motion in Unity3D and spent a few days on this and no closer to a solution.


  • 1
    $\begingroup$ Duplicate the armature and rotate it (the whole object) as you want. Then select the root bone of the original one and add a Copy Transforms constraint to it. Select the new armature's root bone as target, then select Pose>>Animation>>Bake Action, check in all option and click on Ok. $\endgroup$ – FFeller Oct 29 '20 at 18:08
  • 1
    $\begingroup$ Thanks, Iv'e been running some tests today and got it working!, If you put it as the answer I will accept it, again much appreciated. $\endgroup$ – akaBase Oct 30 '20 at 12:49

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