I have a walk animation from Mixamo on my rig (and many more) but I need to retarget the direction the animation walks.
What doesn't work
Currently when i try using the root bone or a rotation constraint among others the rotation is rotated but the motion is still along the Y axis and other smaller movements aren't rotated.
What I want to achieve
Rotate the rig with it's animations around the Z axis and have the animations adjust to this change. eg: Rig walks forward along Y axis I rotate the rig by 90deg on the Z axis so that it walks along the X axis.
I'm wanting this as I want to use blend trees for motion in Unity3D and spent a few days on this and no closer to a solution.