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image of the blender model

Hi I'm trying to make the surface of the object smooth

I tried 'shade smooth' on both object/edit mode. However, I couldn't get the result as I wanted.

just like the illustration on the right, I want the head piece to be smooth it's polygonal and rough at the moment.

I also tried 'bevel' but it still left the existence of the original edge

and lastly, the 'subdivision modifier' gave me the closest result that I want.

but It also modified the surfaces that I didn't want them to be.

to make it smooth, do you have any suggestion?

just like bevel, I think if there's any other technique for adding surfaces, that might help

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The best way to do it is to give your object a Subdivision Surface modifier. As it will round the angles that you want to keep sharp, you'll have to add some edge loops close to these angles.

To make things easier you must try to keep a good edge flow. This site (topologyguides) gives some good tricks but in my opinion the more you'll try the more you'll succeed.

Here is a quick example of what you could do:

Before:

enter image description here

After:

enter image description here

enter image description here

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  • $\begingroup$ I think this will work! much obliged $\endgroup$ Oct 29, 2020 at 10:20
  • $\begingroup$ There's no magic trick for sharp edges, each case will be different and sometimes it's hard to solve, but that's the way to go $\endgroup$
    – moonboots
    Oct 29, 2020 at 10:22

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