I am very new to Blender.
I am trying to create a mesh model to eventually 3D print. I have imported 3 different SVG files, each one is a frame from a video of a running horse. I want to connect the edges of each of these horses so that they form a solid model that looks like a pillar with warped geometry. The idea I'm going for is to "3D print an video".
In general, the head of the horse should connect with the one below it, the head of the rider should connect with the one below it, the tail should connect with the one below it, and so on. I would call this an interpolation between planes, but that term seems to appear as an animation feature in Blender already.
- Is there a way I can have Blender procedurally connect the "edge loops" (I'm not sure if I'm using this word correctly) of each of these parallel SVGs?
- As I have researched this I have figured out that the SVG needs to be converted to a mesh if I am to do anything. When I do that though Blender generated an enormous amount of triangles on the plane, as shown in the second image. I imagine I won't want that -- what's the workaround?