I'm trying to understand nodes, I have this complex material with PBS images textures combined by color dodge mixer node with a gradient texture for paint it half white and half aqua green.
First I want know if this is the good way to do that.
Then I wanna add an overlay texture (made with photoshop and graphic tablet) to add some details:
So I've tried with mix shader:
On the viewport shading It's seems working (even if it's lighter):
On cycles' preview seems the material is letting pass light trough, in some areas, and the texture is almost invisible:
I've tried also by using one single principle BDSF by adding a mix node but the texture is already almost invisible (I've tried different type of mix without any success)