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I am working on a video game and currently designing models for a 3d dungeon.

The dungeon creation works by piecing together these models, and as such they have to have consistent texture sizes across each piece.

I have found a solution to this via simply scaling each face to the total size of the UV (to encompass all of the texture), but would like an easier perhaps automated way for this workflow.

Here I have a small hallway enter image description here where the floor texture encompasses the entire texture, so none of it is cut off. Here is a longer hallway enter image description here with the same UV setup. This works great, as you can see in the in-game view, with the large hallway and the back and two small hallways attached: enter image description here

But manually scaling each face and lining it up so the left corner of the UV matches the bottom left of the UV is a lot of work. Is there an easier way to do this?

Thanks so much for your time and help!

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