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The object is UV unwrapped, I set the material's base color as Image Texture, you can see the nodes. It does not appear on the model either in Viewport Shading and Rendered. I cannot figure out a way to make it appear. Here is the node setup and material settings.enter image description here

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  • $\begingroup$ Forgot to mention, the image exists and it is fully functional, it even shows up in the UV editor. $\endgroup$
    – Decu
    Oct 28, 2020 at 16:21
  • $\begingroup$ Have you checked if several materials on this object? (we can't see it, the list is restricted to the selected one) $\endgroup$
    – lemon
    Oct 28, 2020 at 16:24
  • $\begingroup$ Yes, there is only one material applied. prntscr.com/v8skmt $\endgroup$
    – Decu
    Oct 28, 2020 at 16:26
  • $\begingroup$ So... "display as" in the viewport display part of object properties? (last guess... if not that please consider uploading the blend file with texture included, I think) $\endgroup$
    – lemon
    Oct 28, 2020 at 16:32
  • $\begingroup$ I forgot to add, every single other material shows up correctly, it's the images that refuse to. Here is the blend file. pasteall.org/blend/9593771d44e94b33a2846baedd46298f $\endgroup$
    – Decu
    Oct 28, 2020 at 16:35

2 Answers 2

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From the looks of the file, I don't think your UV unwrap was successful. When I examine the UV map, this is what I see.

UV1

Just to test, I did a simple Sphere Projection unwrap and it looked more proper.

UV2

The texture you included didn't work, but I used one of my own, and it seems to be fine now.

enter image description here

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The object has no UV map: Blender does not know how to map the texture.

You can either add a "texture coordinates" and change the "image texture" to "box" and tune the "blend" value:

enter image description here

Or create a UV map.

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