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I did unwrap my mesh which consists of several parts. I did an export using EPS file format, then I applied several images to all the faces in Adobe Illustrator.

When I try to import the texture back into Blender the map is slightly off or just out of scale:

enter image description here

Q: Why the export is different in size? What am I doing wrong?

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  • $\begingroup$ Hello :). Your canvas in Illustrator isn't perfectly square. That's why the UV doesn't perfectly align. You exported the UV from Blender as curves, right? $\endgroup$ Oct 28, 2020 at 7:01
  • $\begingroup$ Hi Jachym yes i exported as an eps and opened in illustrator did not move and exportes as a jpeg? $\endgroup$ Oct 28, 2020 at 7:03
  • $\begingroup$ Hi Jachym, i exported UV as an eps. Opened it in illustrator. Did not alter in any way exported as jpeg and applied. So not really sure it could be that? $\endgroup$ Oct 28, 2020 at 7:05
  • $\begingroup$ Hey, it must be a bug :). If you export it as SVG, it works just fine. But EPS is buggy. $\endgroup$ Oct 28, 2020 at 7:06
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    $\begingroup$ Sir you are 100% correct $\endgroup$ Oct 28, 2020 at 7:11

1 Answer 1

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Don't use EPS to transfer UV maps - it only exports the occupied area.
Use SVG instead, it exports the whole UV canvas.

enter image description here

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  • $\begingroup$ Thank you yes this has solved the problem. Phew every step along the way is a new school day but its good fun. $\endgroup$ Oct 28, 2020 at 7:31
  • $\begingroup$ I feel the same way sometimes :). Good luck with your project, feel free to ask more questions if you get stuck anywhere. $\endgroup$ Oct 28, 2020 at 7:36
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    $\begingroup$ @XxSTxRMxNxX consider to mark answer as accepted, it keeps site organised blender.stackexchange.com/tour Thank you $\endgroup$
    – vklidu
    Oct 28, 2020 at 7:45
  • $\begingroup$ Not sure how to mark as accepted :( $\endgroup$ Oct 28, 2020 at 8:29
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    $\begingroup$ Ha big green arrow. Done $\endgroup$ Oct 28, 2020 at 8:30

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