I'm trying to merge the sculpt of this head together with this body.

I used a boolean modifier, applied it, and saved my work. I didn't realize until later that the mesh is still visible on the inside. I can no longer select linked with ctrl + L to separate the head from the body to start over, as it selects both the head and the body.

Vertices showing though.

I did some research and found this. I tried to use Faces > Intersect (boolean), with no results. Instead, I see a message on the bottom right of Blender saying "no intersections found".

Performing a union boolean intersect

How do I get rid of the vertices from the head sculpt that clip through the body sculpt? Thanks in advance!

UPDATE: I guess what I'm trying to ask is why isn't it letting me select linked?

The vertices here aren't merged, but whenever I press L to select linked, everything is selected.

enter image description here


What you want is do remove anything that goes inside your torso part , you can duplicate your head , if your head is a part of your torso but if it is a separate object in the edit mode you can select one face on the head and do CTRL+L to select the linked faces ,if you didnot merge any vertices of the head with the torso , this will work, and use one of the head to bool out(difference) the torso and then your second head will fit perfectly

  • $\begingroup$ How do I duplicate the head if I can't select the head alone with Select > Select Linked? $\endgroup$
    Oct 28 '20 at 22:02
  • $\begingroup$ @MEATTAIL edited the awnsere $\endgroup$ Oct 29 '20 at 9:27

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