I'm on Blender 2.9 attempting to sculpt. Earlier in the year in 2.83 I could clearly remember ticking/unticking something to be able to keep endlessly adding/subtracting volume with brushes like Clay Strips by continuously sculpting on a surface. Even if it was facing the camera, I could go in circles and just make a cylinder. Right now the default is to add to some limit, then just keep smoothing it out.

It's not masked, I have dyntopo on etc. I can obliterate the whole mesh by making a massive brush, it's nothing like that. I know it's possible to sculpt functionally endlessly long thin strips by just adding more volume from a small area for example. Right now there's some kind of maximum limit the mesh can be deformed.

What setting exactly enables limitless volume editing in sculpt mode?


1 Answer 1


You're looking for the Accumulate checkbox in the sculpt tool options of the properties editor.



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