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I wanted to make a drop of liquid (foundation) that is smooth and curvy. Like:

enter image description here

I would prefer the liquid being outside the dropper like so:

enter image description here

I tried using sculpting which I'm quite new to and the result has been disastrous

enter image description here

Should I spend some more time learning sculpting or is there a better way to get the curvy, stretching liquid drop?

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  • $\begingroup$ you could try implementing an actual liquid simulation, but that would be hard to get the effect that you're looking for $\endgroup$
    – ETHAN DAY
    Oct 27 '20 at 17:58
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Start with your dropper object, and add a loop cut where you want your paint line to be.

Dropper1

Select the whole bottom (painted) section, right-click and choose "extrude faces along normals" to bring the sides out a little bit (to mimic paint thickness).

Dropper2

Bring down the bottom center of the dropper and scale it inwards to make a "point".

Dropper3

Extrude the center section a couple of times and then scale the center line to make a shape like this:

Dropper4

To make everything round, add a Subdivision Surface Modifier. You may need to add some supporting geometry (such as the highlighted loop cut) to control the roundness the way you like. Don't forget to right-click and shade smooth when you're done.

Dropper5

Finally, just assign the correct materials to the different sections.

Dropper6

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  • $\begingroup$ Thank you! This is so much easier than what I was going to do. Saved me a lot of time and effort. $\endgroup$
    – Kar
    Oct 27 '20 at 19:41
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For still image ...

  • add Plane, delete all vertices, with Ctrl+click shape half of silhouette
  • add Screw modifier, Apply
  • adjust manually vertices to final shape
  • add Subsurf modifier
  • add Solidify modifier

enter image description here

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  • $\begingroup$ I'm such a newbie, I didnt understand the first bullet. But I do know how to model. Should I just model out a drop I like and then adjust it to my dropper? Thank you for your answer and effort! Really appreciate it! $\endgroup$
    – Kar
    Oct 27 '20 at 18:29
  • $\begingroup$ When you ad a Plane object to your scene, go to edit mode, delete all vertices of Plane. Than when you press Ctrl and click with mouse you create a new vertex. With other click another one. Like that follow shape on image to get half of silhouette of the chocolate cream (orange line in my screen). $\endgroup$
    – vklidu
    Oct 27 '20 at 18:35
  • $\begingroup$ Quickly in motion imgur.com/e1KK5mG $\endgroup$
    – vklidu
    Oct 27 '20 at 18:47
  • $\begingroup$ oh man, this is insanely helpful. I had no idea this is possible. Thanks a bunch!! $\endgroup$
    – Kar
    Oct 27 '20 at 19:45

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