0
$\begingroup$

I have a particle system where I want to use a vertex group for the density(normal stuff).

But I am also using a vertex weight edit modifier with a mask to control the vertex group. enter image description here

When I'm previewing the vertex group everything seems ok.

enter image description here

But when I later tried to use that group in the particle system. Every particle just spawns in the same place and I have no clue why this is happening.

enter image description here

I have checked for solutions but the vertex weight edit doesn't have a lot of documentation

$\endgroup$
3
  • $\begingroup$ Are you using hair particles? $\endgroup$ Commented Oct 27, 2020 at 16:07
  • $\begingroup$ yes. and they are set to render as an object $\endgroup$ Commented Oct 27, 2020 at 16:11
  • $\begingroup$ Yeah, I don't know. I'm pretty sure it has to do with the Vertex Weight Modifier, but I rarely use it, and am not that familiar with it's interactions. What happens if you remove it? (not permanently - just to debug) $\endgroup$ Commented Oct 27, 2020 at 16:17

1 Answer 1

0
$\begingroup$

I found out what was wrong. I needed to check use modifier stack under particle properties>>>emissione>>>sorce>>>use modifier stack

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .