I have a particle system where I want to use a vertex group for the density(normal stuff).
But I am also using a vertex weight edit modifier with a mask to control the vertex group.
When I'm previewing the vertex group everything seems ok.
But when I later tried to use that group in the particle system. Every particle just spawns in the same place and I have no clue why this is happening.
I have checked for solutions but the vertex weight edit doesn't have a lot of documentation