So I've got two emitters, each has two particle systems, all throwing hearts. When I render the animation, I get maybe 3x as many hearts as I want, which makes it hard to balance it all.
Here's the viewport, with all particles baked, playhead at frame 139
Here's the render, which I stopped at frame 139 because it's choked with hearts
I've seen viewport vs render amounts in the hair section, but I can't find anything that relates to emitters.