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enter image description here The vest isnt smooth around the shoulders when I did cloth simulation. Is there anyway I can smooth it out? When I go on sculpt mode the mesh deforms

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You need to apply the modifier (or create a shape key with it). Then you can smooth it out. Click the wrench icon on the right side, then the use the drop down menu of the modifier (Blender 2.9+)

apply cloth modifier (2.9)

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  • $\begingroup$ Which modifier to I add? $\endgroup$ Oct 26, 2020 at 16:35
  • $\begingroup$ @user107904 apply the 'Cloth modifier'. The cloth simulation adds it automatically when you activate 'Cloth' in the 'Physics Properties' tab $\endgroup$
    – Blunder
    Oct 26, 2020 at 17:41
  • $\begingroup$ Oh ok. I already tried that, when I press 'apply' it becomes deformed $\endgroup$ Oct 26, 2020 at 18:41
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    $\begingroup$ Ok, then you have to apply the mirror first, then the cloth modifier (modifiers work from top to bottom). $\endgroup$
    – Blunder
    Oct 26, 2020 at 20:03
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    $\begingroup$ You need a complete shirt to get the cloth shape working. Apply the mirror modifier, run the simulation, then apply the cloth modifier. Done :-) If you want the mirror modifier back you can delete half of the mesh and add the modifier again & fix the center vertices if needed. IMHO clothes look better when they are not totally symmetric (wrinkles). $\endgroup$
    – Blunder
    Oct 27, 2020 at 0:03

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