I am trying to animate a simple scene in which apples fall from above into a bowl.
- I added rigidbody physics to the bowl, made it passive, set the collision to mesh, and set the margin to 0.01.
- I then placed the apple above the bowl, gave it rigidbody physics, kept it as an active object, set the collision to mesh, and finally, set the margin to 0.01.
When I hit the play button, the apple seems to be reaction normally at first, but when it hits the bowl, it starts to slowly vibrate and rotate. Does anyone know why this is happening? Any help would be appreciated. I will give the link to my .blend file below.