So, I'm trying to figure out how to rig a model for animation, and I've come across a problem.
Right now, I'm working on the leg bones, and I want both of the legs to be part of the bottom torso, the top torso to be connected to the bottom, and the head and arms to be connected to the top torso. However, I keep finding that when I add "Automatic Weights", it only allows one of the legs to be fused to the bottom torso. The other just stays disconnected.
Does anybody know how to fix this, and how I can prevent this for future models?