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I'm trying to create an anime-style character, I've imported a VROID Model that I made and changed the shader on it. There is a solidify modifier (for outline) and an armature modifier placed below the Normal Edit modifier. This creates random black triangles on the mesh that I can't get rid of.

I've tried getting rid of the solidify modifier. However, this only made the triangles the shaded skin tone instead of getting rid of these weird triangle shading bugs.

Pictures: Example of this triangle

What happens when the Solidify modifier is removed

Solidify modifier in the viewport shading

how would I remove these black triangles? I think it's a mesh problem, the solidify modifier makes the mesh wavy and...weird. If this is the problem how would I mesh not wrinkly??

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