I subdivided a plane and applied distortion modifier and distorted the mesh permanently. Then with corrective smooth and vertex weight modifier with target an empty i tried to change the mesh. The mesh change is happening in rendered view but when render the animation for output its not happening, just a still image. The animation is still there as in the screenshots. Any solution?
$\begingroup$
$\endgroup$
2
-
1$\begingroup$ Highest value of the vertex weight proximity is most likely too high compared to the size of the mesh. $\endgroup$– lemonCommented Oct 25, 2020 at 14:08
-
$\begingroup$ I tried by changing it, but not rendering $\endgroup$– Arun NuraCommented Oct 26, 2020 at 9:15
Add a comment
|