For my project, I have a basic plane with Cloth Modifier applied to it that falls and collides with an object, draping over it in a sheet ghost-like way
What I would like to add is a big over-sized tag sticking out of it like this, so that when it falls, the tag stays stiff and faces the front.
I've tried to parent the tag (as its own object) to the cloth simulation but it didn't apply to simulation, either not following the geometry of the cloth and going inside it or only attaching or only to a single vertex.
I've tried extruding out the tag from the fabric, but it folds over like the rest of the cloth.
Is it possible to "paint" stiffness/weight to certain parts of a cloth?
I'm pretty new to Blender and not too familiar with cloth physics so I've done a lot of Google searches, looked for YouTube Tutorials, documentation, etc. but couldn't find something similar and the program is changing all the time (I think I wanted something like this post form 5 years ago?). Any help would be greatly appreciated.