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I'm having this issue where, yes i can bake the normal map, but when i apply it onto the lowpoly model with the normal map something weird happens in the middle of the model. I have no idea what to do.

enter image description here

And when i do put it into the model it looks like it has more blurry and less detail than the sculpted one even though the textures is 4k, but maybe thats just me. I will put the file here. You can look and try for yourself. A detailed description of what i need to do would be highly appreciated!

File: http://www.mediafire.com/file/t0aom5cg990xbi9/nihilanthtest1.blend/file

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I've tested with a 32 Bit Float image and it works fine:

enter image description here

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  • $\begingroup$ Did that, still no good sadly. Heres a picture of the after if it helps gyazo.com/2548d7c5e28d43b92c1895379fd04eb3 I must be doing something wrong, but i just dont know what.. $\endgroup$ – Crowny Valentine Oct 24 at 17:42
  • $\begingroup$ Yes that's weird, I've tried again and it works, what Blender version are you using? Also make sure that the new image is selected in the Image Texture node $\endgroup$ – moonboots Oct 24 at 17:56

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