0
$\begingroup$

For a papercrafting application I need to decimate (collapse) the geometry in order to reduce the number of faces. The original geometry looks like this: original geometry without decimate modifier

When applying the decimate modifier (with triangulation), I noticed that the flat base of the spherical dome is not planar anymore: geometry after collapsing

I want keep this face planar (which is intentionally so in order to be glued to something else) while collapsing.

Is there a way to constrain the vertices of that face such that the decimate modifier will be able to move them only within the plane of that face?

Since I'm still a newby to Blender, I wouldn't know where to look for a solution. My searches for obvious keywords did not surface anything that looked applicable to my problem.

$\endgroup$
0

1 Answer 1

0
$\begingroup$

Use checker deselect to dissolve every nth top and bottom vertex or try the Decimate modifier options (co-planar etc.)

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .