I wanted to make render with some model which has flipped normals in.

But when I render it, the render was looking like this:

I didn't find anything about it and how make it to show in render. Is that a problem of texture/material or mesh? And how could I make it show flipped normals in?

  • $\begingroup$ Are you sure there are flipped normals? They all seem to be pointing inside. As long as you don't use them to manipulate other stuff, Cycles will treat them very similar to 'unflipped' normals. $\endgroup$ – Frederik Steinmetz Oct 24 at 9:03
  • 3
    $\begingroup$ It is not clear to me. What do you mean by "rendering" here about normals? $\endgroup$ – lemon Oct 24 at 18:35
  • $\begingroup$ Do you want to ignore backfacing faces altogether, so you'e always looking at the back of the sphere? $\endgroup$ – Robin Betts Oct 24 at 18:59

Normal lines are shown as Overlays. Not actually render-able.
But you can simply render the viewport view.

View > Vewport Render Image

enter image description here

| improve this answer | |
  • $\begingroup$ I didn't mean lines, I meant how to make normals look flipped in in the render $\endgroup$ – Lie_Star Oct 24 at 11:38

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