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I think I'm following all steps to correctly bake multiple objects. I'm trying to bake multiple objects (using procedural materials) into a single image.

I already got to do this with materials using image textures, but now I just want to use single colors for the objects. Following all steps, when baking, I get: No active image found in material "Bege" (0) for object "Base" . However, all slots for the baked image are active. What's wrong?

Here a video with the steps: https://youtu.be/Ew1eclUXl6M

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  • $\begingroup$ Hi :) What steps are you following? Please edit that information into your Q. Thanks :) $\endgroup$
    – Timaroberts
    Oct 23, 2020 at 21:31
  • $\begingroup$ Sounds like you forgot to leave your "bake result" image selected in the node graph before you hit the bake button. $\endgroup$ Oct 23, 2020 at 21:39
  • $\begingroup$ @ChristopherBennett All nodes for the baked result are selected. If you download the project, you can see. However, I keep getting this error. $\endgroup$ Oct 23, 2020 at 21:52
  • $\begingroup$ I sent a video with the steps in the OP. $\endgroup$ Oct 23, 2020 at 22:19
  • $\begingroup$ Thanks for the edit, still as of the current state of the Q, it relies on external links for the necessary information to provide an answer.It is much better to provide all information as text in the body of your question, so that users who would like to answer, and more importantly, future users do not need to rely on external resources that may move or go offline later. Thanks :) $\endgroup$
    – Timaroberts
    Oct 23, 2020 at 22:24

1 Answer 1

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The problem of the "No active image found in material" error message was simply because the "Use Nodes" was unchecked in this material. enter image description here

Checking it, solved the problem.

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