I think I'm following all steps to correctly bake multiple objects. I'm trying to bake multiple objects (using procedural materials) into a single image.
I already got to do this with materials using image textures, but now I just want to use single colors for the objects.
Following all steps, when baking, I get: No active image found in material "Bege" (0) for object "Base"
. However, all slots for the baked image are active. What's wrong?
Here a video with the steps: https://youtu.be/Ew1eclUXl6M