Basically I have 3 meshes connected to each other I want them to rotate in the positions they are in but I also need them to bend at a certain point. The rotation is fine the problem is with the bending. The bending effect will be done with a curve modifier. The curve will change shape at a certain point and I'll save it as a shape-key. The problem is when I apply a curve modifier to one of the meshes and choose the curve that passes through the three meshes, the mesh changes position and messes up the whole thing. how do I apply a curve modifier while maintaining the position of the mesh I apply it to?

  • $\begingroup$ blender.stackexchange.com/questions/71787 $\endgroup$ Oct 23 '20 at 16:51
  • $\begingroup$ I don't think that's it, it didn't solve the problem $\endgroup$ Oct 23 '20 at 17:22
  • 2
    $\begingroup$ Recommend add what exactly does not solve your issue in order to re-open your question. $\endgroup$
    – brockmann
    Oct 23 '20 at 17:24
  • $\begingroup$ Z-up in the object data of the curve. It didn't change anything for me. $\endgroup$ Oct 23 '20 at 17:57
  • $\begingroup$ That was more of a related question, check the lined duplicate at the top $\endgroup$ Oct 23 '20 at 20:58