Is there any way to move the pivot/scaling point of a selection (not an object) directly? I've moved from Maya and the closest equivilent I can find is the 3d cursor, which requires a lot of extra steps compared to Maya which lets you detach and move the pivot point like it's own object.


  • $\begingroup$ 3D Cursor can be relocated with Cursor tool or [Shift+RMB] when other tool is activiated. Snapping setting also affecting this. $\endgroup$ – MA Jacob Oct 23 '20 at 16:21

There is an option for that, it's a bit hidden:
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upper right of the Viewport.

That would change the actual origin, though. If you want to temporarily do that, parenting and the 3D cursor are the only options I can think of. What exactly are you trying to do?

  • $\begingroup$ The problem is that only works for objects, not selections of an object. I work a lot with mirroring, and I scale parts of the mesh, and this often means it disrupts the mirror seam, so I have to manually fix it, I really need a way to quickly shift the pivot to the mirror line so I don't have to do that. $\endgroup$ – Otter Snoot Oct 28 '20 at 21:58
  • $\begingroup$ By selections of an object you mean vertices? I also don't know what a mirror seam is. The easiest way in my eyes would be to work with SHIFT S Snap cursor. Either to object origin, one of the centered vertices that's part of the mirror plane etc. $\endgroup$ – Frederik Steinmetz Nov 14 '20 at 12:06
  • $\begingroup$ Thanks for your help but I think I've struggled to explain the issue properly, however I did get to a solution eventually. $\endgroup$ – Otter Snoot Nov 15 '20 at 13:28

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