Is there any way to move the pivot/scaling point of a selection (not an object) directly? I've moved from Maya and the closest equivilent I can find is the 3d cursor, which requires a lot of extra steps compared to Maya which lets you detach and move the pivot point like it's own object.


  • $\begingroup$ 3D Cursor can be relocated with Cursor tool or [Shift+RMB] when other tool is activiated. Snapping setting also affecting this. $\endgroup$
    – MA Jacob
    Commented Oct 23, 2020 at 16:21

1 Answer 1


There is an option for that, it's a bit hidden:
enter image description here

upper right of the Viewport.

That would change the actual origin, though. If you want to temporarily do that, parenting and the 3D cursor are the only options I can think of. What exactly are you trying to do?

  • $\begingroup$ The problem is that only works for objects, not selections of an object. I work a lot with mirroring, and I scale parts of the mesh, and this often means it disrupts the mirror seam, so I have to manually fix it, I really need a way to quickly shift the pivot to the mirror line so I don't have to do that. $\endgroup$ Commented Oct 28, 2020 at 21:58
  • $\begingroup$ By selections of an object you mean vertices? I also don't know what a mirror seam is. The easiest way in my eyes would be to work with SHIFT S Snap cursor. Either to object origin, one of the centered vertices that's part of the mirror plane etc. $\endgroup$ Commented Nov 14, 2020 at 12:06
  • $\begingroup$ Thanks for your help but I think I've struggled to explain the issue properly, however I did get to a solution eventually. $\endgroup$ Commented Nov 15, 2020 at 13:28

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