Here's my problem, I'm trying to pivot around where my 3D cursor is located in the picture. I've tried to set "orientation" to cursor in multiple places, none of them seem to do anything. When I scale it's still around where the scale pivot point you see in the picture is.

enter image description here

Second part of the question, the move operation has the ability to snap to vertices after locking to an axis, so if you want something at the same height you can just lock to your Z axis and hold your mouse over the vertex you want to match the height to and you're done. I haven't been able to use this feature with the scale operation. I have the exact same problem, I want to scale the selected area to match the heigh of the notch above it, so using the same logic as the move tool I would scale it, lock to Z and snap to the height I want to scale to. This does not seem to work (Snapping doesn't seem to work at all using the scale tool). Is this just a bug or a feature to be implemented in the future? Cause it's really really really really really really annoying to have tools work in completely different ways when they basically do similar things.

  • 1
    $\begingroup$ For the first part of question, pivot point is what handles with that situation. The last paragraph should be on blender.meta.stackexchange.com $\endgroup$
    – Mr Zak
    Commented Oct 23, 2020 at 15:13
  • $\begingroup$ Thanks, I've removed the meta question :) $\endgroup$ Commented Oct 23, 2020 at 16:45

1 Answer 1


You need to use Pivot Point > 3D Cursor (right next to it).
Snapping while scaling also works just fine.

  1. Change pivot point to 3D cursor
  2. Select vertices you want to scale, last selected will be active
  3. Enable Vertex Snapping > Active and scale

enter image description here

  • $\begingroup$ Thanks a lot, this solved all my problems and opened up a lot of new doors :) Quick follow up question about the history of blender (I've mostly been using Sketchup until recently as you might be able to tell), has this snapping feature always been in blender or is it new to the latest GUI updates? :) $\endgroup$ Commented Oct 23, 2020 at 15:45
  • $\begingroup$ Hey :). Snapping has always been there, but the new UI makes it easier to use. $\endgroup$ Commented Oct 23, 2020 at 15:53

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