This is my first time rendering in Cycles since I just figured out how much nicer it looks with normal lighting, but I'm getting a weird transparency effect on the objects when the scene is rendered with cycles specifically. Here is what the render looks like in Eevee:
Needless to say, I did not want my character to turn into a ghost. If this is a common error or if I just missed a step, please let me know!
Here is the .blend file if that helps (ignore the name): https://www.dropbox.com/s/4um4cgaxtm2wyn2/FloraRenderOverwatch.blend?dl=0