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I'm new to Blender and I ran into this problem, when I trying to skin my handrail skeleton (a screenshot of the skeleton is attached below) enter image description here But after applying the skin and trying to reduce it(by pressing the keys CtrlA), a certain part of my handrail becomes much thinner than the rest, even at this stage it is clear that the part that is closer to the top is much smaller than all the others (the screenshot is again below) enter image description here

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  • $\begingroup$ Please provide a sample dot blend file. It increases chance to obtain answers. $\endgroup$ – cppBeginner Oct 24 at 1:03
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Select vertex and check Radius in Properties side panel.
Your issue looks differently, probably two vertices (or split).

enter image description here

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    $\begingroup$ Thank you so much $\endgroup$ – shalor1k Oct 28 at 12:43
  • $\begingroup$ @shalor1k Don't forget to manually award the bounty. Or it will fall into the void... :( $\endgroup$ – Jachym Michal Oct 28 at 14:41
  • $\begingroup$ @JachymMichal Thanks, I didn't know about it $\endgroup$ – shalor1k Oct 29 at 13:03
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There could be many reasons, without providing the blend file, one can only guess.
One of the reasons that I can think of is that the edge that has no thickness is split from the rest of the mesh (loose edge). If that's the case, the solution is simply to select that edge in edit mode, then click "Mark Root" in Skin modifier.

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