# Is there any method to make the size random to the instanced objects created via Animation nodes?

I made the instances from a collection (of 4 objects) with the help of Animation nodes. I would like to change the sizes of each objects randomly. Now it seems all uniform and if i try to change the scale its all scaling equally. Any method to do this?

Use combination of Random Number and Vector from Value node.

Random scaled objects from a collection:

• Thank you for the answer. But its not working for me.I am using a collection for instancing. I used "Collection Info" and "Copy Object Data" nodes to create this instancing with collection. – Arun Nura Oct 21 at 14:14
• @ArunNura It should work. Can you show your full node tree? – HariSreedhar Oct 21 at 14:34
• Please have a look : ibb.co/F6vjHH6 – Arun Nura Oct 21 at 14:54
• @ArunNura It looks like Object Matrix Output node is overriding Object Transforms output node. You probably only need one not both. – HariSreedhar Oct 21 at 17:11
• @ArunNura Updated my answer – HariSreedhar Oct 21 at 17:21

Use a Random Vector node if you want non uniform scale. Don't forget to click on the icon on the right of the node seed field to "Vectorize" the node.

• Thank you for answering. But its not Not working for me.Could you please have a look on the node tree :ibb.co/F6vjHH6 – Arun Nura Oct 21 at 16:51