I’m practising some modelling methods, although I know knife project method is not the best because it can make a mess of the topology, I couldn’t figure out another approach to achieve this particular shape modelled in the middle of the main mesh. I’d like some feedback what other way could I had approached to get that shape made within the main mesh.
Try to start with more simplified geometry connected without n-gons.
- Start with 10 sided Circle and continue extrude, scale, as needed)
- Use Subdivision Surface modifier to round curved parts
- and Edge Crease Shift+E 1 to keep corners sharp.
Similar to this.
Note: I probably used too low topology, when I would like to bevel edges now, I would have to add another loops (alternatively use bevelling on shader level).